Dasha's MSc Thesis

terça-feira, agosto 02, 2005

Virtual Human - virtual emotive being

Other interesting Project is Virtual Human. The aim of this corporate project is to achieve by means of a close cooperation of Germany's leading research groups in the area of computational graphics and multimodal user interfaces, a worldwide leading position in the development of virtual characters as personal dialogue partners. It reaches an entirely new quality of interactive systems. One possible field of application is, for instance, educational software where the personification of the tutor system demonstrably leads to a better learning efficiency and secures a lasting learning success. Alongside this field of application, all interactive web applications - and here especially e-business - contribute to the huge application potential of the technologies that are to be developed in this project.
This corporate project will deal with the utterly new question of how the animation and dialogue behaviour of virtual characters can be planned completely autonomously in real-time. This idea stands in clear opposition to the manually animated virtual actors made in long-winded computational processes created for the film industry, as well as those avatars in chat-rooms and video-conferences that are remotely controlled by a human actor. As the virtual character has to react to the behaviour of a human user as naturally as possible and to react appropriately to the situation, the requirements of the computer graphic design as well as of the quality of the multimodal user interaction are novel and highly demanding.